The other big thing is avoiding a HL or at least delaying the time you get it. Getting a sniper to LL you is not trivial and often involves special moves such as a Banana split. Generally speaking, accomplishing missions when you're LL is a breeze, but when being HL even greens can easily get you killed and it's most difficult to get anything done. If you notice that your sniper is predominantly HLing for a certain action, try keeping track of these too (usually, statue visitors is a good starting place) You should ALWAYS remember them and try to keep them in the race. Giving the sniper a couple of easy LLs from formal neutral guests is not ideal but giving him LLs from previous HLs can be devastating and might reduce the suspect pool to only you.īut how do you know his suspects/HLs? Prime candidates are guest that carry out your dirty work (green swap and purloin). Try to have a rough idea on the sniper's possible suspect list, and don't do his job for him by eliminating top suspects for him: Don't BB if your competition could not possibly BB, i.e. Hopefully, you're not the only suspect at the party, you have "competition" for the position of spy, and you want to keep it that way. Sometimes, the laser suddenly changes pace, or becomes very still, seemingly pointing at nothing. They try to mislead the spy about their focus of attention, hoping to bait a confirmation tell from a highly suspicious guest who thinks he can take advantage of the lack of sniper presence. The bait Experienced snipers often point the laser in one direction while looking at the other. Does he guard the bug? Go for a quick time add! Does he stare down Toby and his tray? Transfer the microfilm! Try to guess what the sniper is likely focusing on and take advantage of his lack of attention somewhere else. Pay close attention to the laser at all times.
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